The Use of Mobile Legends to Facilitate English Procedure Text in Writing Skills Developments: Students’ Perceptions
Keywords:
Mobile Legends, Procedure Text, Writing, Mobile Legends, Procedure Text, Writing SkillAbstract
Mobile Legends, has been widely used in teaching and learning English. However, despite that, its impact on English Procedure text writing skills among students has not yet been explored. Thus, this study aims to explore students' perceptions regarding using Mobile Legends to enhance their English Procedure text writing skills. Six students in computer major and nine students from housekeeping major, this instruments of this research was used questionnaires and interviews and this research is a qualitative. The participants' responses were analyzed using a descriptive and descriptive approach. The results show that the game's characters and backgrounds provide a wealth of material for graphically illustrating story components and substantially enhance descriptive skills, narrative coherence, and linguistic structures. The positive responses from the participants suggest a burgeoning potential for incorporating mobile gaming into language education, fostering a deeper connection between students and language learning. The study provides valuable insights into the positive impact of gamification on language proficiency, offering educators an exciting avenue to explore in creating dynamic and effective learning environments.
References
Adha, M. R. (2022). The Influence of Online Game Mobile Legends in Students’ Vocabulary Mastery at Eleventh Grade of Vocational High School Number 1 Kota Jambi. Universitas Batanghari.
Ary, D., Jacobs, L. C., Sorensen, C. K., & Walker, D. (2014). Introduction to Research in Education (9th ed.). Wadsworth.
Asan, H., & Çeliktürk Sezgin, Z. (2020). Effects of the Educational Games on Primary School Students’ Speaking Skills and Speaking Anxiety. Kuramsal Eğitimbilim, 13(4), 685–700. https://doi.org/10.30831/akukeg.707517
Aulia, V., & Nopita, D. (2023). An Experimental Research of Using Heroes Mobile Legends Bang-Bang (MLBB) on Writing Legend Stories. Journal of Language, Literature, and English Teaching (JULIET), 4(2), 86–93.
Bozkurt, A., & Durak, G. (2018). A Systematic Review of Gamification Research. International Journal of Game-Based Learning, 8(3), 15–33. https://doi.org/10.4018/IJGBL.2018070102
Chandra, V., Rao, S., Satya, M. V, Durga, S., & Rao, C. S. (2018). Developing Students’ Writing Skills in English-A Process Approach. Journal for Research Scholars and Professionals of English Language Teaching, 2(6). http://www.jrspelt.com
Dananjaya, A., & Kusumastuti, D. (2019). Students’ Perception on Online Game Mobile Legends for Vocabulary. ELLITE: Journal of English Language, Literature, and Teaching, 4, 53–58. http://jurnal.unmuhjember.ac.id/index.php/ELLITE/article/view/2626
Deka, D. P. (2021). Students’ Perception on Online Game Mobile Legends for Their Pronunciation Ability. UIN Raden Intan Lampung.
Diantoro, A., Mulyati, T., & Halim, A. (2020). The Effect of Mobile Legend Game on Vocabulary Mastery of the Tenth-Grade Student of SMAN 1 Cluring.
Domínguez, A., Saenz-De-Navarrete, J., De-Marcos, L., Fernández-Sanz, L., Pagés, C., & Martínez-Herráiz, J. J. (2013). Gamifying Learning Experiences: Practical Implications and Outcomes. Computers & Education, 63, 380–392. https://doi.org/10.1016/J.COMPEDU.2012.12.020
Gökkaya, Z. (2014). A New Approach of Adult Education: Dramatization. HAYEF: Journal of Education, 11(1), 71–84.
Kobis, D. C., & Tomatala, M. F. (2020). Students’ Perceptions on Mobile Legends: Bang-Bang (MLBB) as Medium to Learn English. LINGUA: JURNAL ILMIAH,
16(2). https://doi.org/10.35962/lingua.v16i2.52
Krishnapatria, K. (2019). From Unsung Hero to Savage Hero: Shaping Characters’ Roles in The Adaptation between Literary Works and Mobile Legends: Bang Bang! MOBA. J-ELLiT (Journal of English Language, Literature, and Teaching), 3(1), 22.
Prayogo, B. (2021). The Use of Mobile Legends to Teach Speaking Skill to Junior High School Student. University of Wijaya Kusuma Surabaya.
Rahman, M. F. (2016). The Use of Cohesion in Students Narrative Writing at English Department of Maulana Malik Ibrahim State Islamic University of Malang. Maulana Malik Ibrahim State Islamic University.
Rani, D., Hasibuan, E. J., & Barus, R. K. I. (2018). Dampak Game Online Mobile Legends:Bang Bang terhadap Mahasiswa. https://doi.org/10.31289/perspektif.v7i1.2520
Sanjaya, W. (2007). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Kencana.
Shabry, M., & Faiq, N. (2022). The Underlying Linguistic Factors Affecting Gamers to Play Mobile Legend. Universitas Islam Malang.
Yudha, G. T. (2022). An Analysis of the Translation Procedures Used by Digital Happiness. English Education: Jurnal Tadris Bahasa Inggris, 15(2), Article 2. https://doi.org/10.24042/ee-jtbi.v15i2.14283
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Amir Hamzah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright
Authors who publish with JoLES: Journal of Language, Education, and Social Science agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) before and during the submission process, as it can lead to productive exchanges and earlier and greater citation of published work.
